Every lesson, five minutes each.
Six tracks covering what a product person has to be good at. Read them in any order; the daily rotation picks for you if you would rather not choose.
6 lessons
Craft
Microcopy That Removes Doubt
Most interface text answers the wrong question. Write the sentence that unblocks the click.
5 min read
Craft
The Empty State Is Your Best Teaching Moment
A blank screen has the user's full attention and nothing competing for it. Use it.
5 min read
Craft
Error Messages That Say What To Do Next
Naming the problem is half the job. The message is only finished when it names the fix.
5 min read
Craft
The Anatomy of a Good Default
Defaults are the most powerful design decision you make and the least discussed.
6 min read
Craft
Progressive Disclosure Without Hiding the Product
Revealing complexity in stages helps, until the user cannot find the thing they need.
5 min read
Craft
Most Confirmation Dialogs Are a Design Failure
Are you sure? asks the user to do the checking your system should have done.
6 min read
