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The Product Guys

Every lesson, five minutes each.

Six tracks covering what a product person has to be good at. Read them in any order; the daily rotation picks for you if you would rather not choose.

36 lessons

Product Thinking

Outcome Over Output

Shipping eleven things is not the same as changing one number that matters.

5 min read

Product Thinking

The Build Trap

How busy, competent teams end up shipping constantly and moving nothing.

5 min read

Product Thinking

Opportunity Cost Is the Real Cost

The expensive part of a feature is the thing you did not build instead.

5 min read

Product Thinking

Writing a Problem Statement That Holds Up

Most problem statements are a solution wearing a costume. Here is how to strip it off.

6 min read

Product Thinking

The Customer Asked For It Is Not a Reason

Requests are evidence of something. Rarely evidence that you should build the request.

5 min read

Product Thinking

Saying No Well

A no that keeps the relationship is a skill, and it is mostly about what you say instead.

5 min read

Discovery

The Mom Test

Ask about what people did last week, not what they would do next month.

5 min read

Discovery

Interviewing as a Habit, Not a Project

One interview a week beats twenty interviews once a year, and it is easier to sustain.

5 min read

Discovery

Opportunity Solution Trees

A way to show why you are building this and what else you considered, on one page.

6 min read

Discovery

Stated Need Versus Real Need

What people ask for is shaped by what they think is possible. Go underneath it.

5 min read

Discovery

Synthesising Notes Without Cherry-Picking

The quote that supports your plan is the one you will remember. Build a process that outvotes you.

6 min read

Discovery

Running a Survey That Is Not Garbage

Surveys are good at measuring known things and terrible at discovering unknown ones.

5 min read

Strategy

What a Strategy Actually Is

Diagnosis, guiding policy, coherent action. Everything else on the slide is ambition.

6 min read

Strategy

Why Most Roadmaps Are Wish Lists

A roadmap that never had to refuse anything is a record of who asked loudest.

5 min read

Strategy

When Your Prioritisation Framework Lies

RICE, ICE and value versus effort each fail in a specific, predictable way.

6 min read

Strategy

A Product Vision People Can Repeat

If your engineers cannot restate the vision from memory, it is not doing any work.

5 min read

Strategy

Positioning Against the Real Alternative

Your competitor is usually a spreadsheet, an intern, or doing nothing at all.

6 min read

Strategy

The Cost of Saying Yes to Everything

Each yes buys work once and charges you rent on it forever.

5 min read

Metrics

Choosing a North Star Metric

One number that represents delivered value, moves in weeks, and cannot be faked easily.

5 min read

Metrics

Leading and Lagging Indicators

Revenue tells you what happened. You need something that tells you what is about to.

5 min read

Metrics

Why Averages Hide the Story

A flat average often means two groups moving hard in opposite directions.

6 min read

Metrics

Reading a Retention Curve

The only question that matters is whether the curve flattens, and at what height.

6 min read

Metrics

Designing an A/B Test That Can Conclude

Decide the metric, the effect size and the duration before the test runs, or it will tell you nothing.

6 min read

Metrics

Goodhart's Law and Metric Gaming

Nobody has to cheat. A target quietly rewrites what everyone thinks the job is.

5 min read

User Psychology

Cognitive Load and the Limits of Hick's Law

Why fewer options usually helps, and why the famous law does not prove it.

5 min read

User Psychology

Loss Aversion, Honestly

The finding is real but smaller than the folklore, and the ethics get sharp fast.

6 min read

User Psychology

The Peak-End Rule Meets Onboarding

People remember the best moment and the last one, but the evidence has narrow edges.

5 min read

User Psychology

Progress Bars and the Zeigarnik Problem

The famous unfinished-task effect is shaky; the endowed progress research is stronger.

5 min read

User Psychology

Social Proof, and the Boomerang

Telling people what most others do can move them toward the behaviour you want to stop.

6 min read

User Psychology

The Endowment Effect and What a Trial Should Feel Like

Ownership raises what people will accept, but only when they genuinely own something.

5 min read

Craft

Microcopy That Removes Doubt

Most interface text answers the wrong question. Write the sentence that unblocks the click.

5 min read

Craft

The Empty State Is Your Best Teaching Moment

A blank screen has the user's full attention and nothing competing for it. Use it.

5 min read

Craft

Error Messages That Say What To Do Next

Naming the problem is half the job. The message is only finished when it names the fix.

5 min read

Craft

The Anatomy of a Good Default

Defaults are the most powerful design decision you make and the least discussed.

6 min read

Craft

Progressive Disclosure Without Hiding the Product

Revealing complexity in stages helps, until the user cannot find the thing they need.

5 min read

Craft

Most Confirmation Dialogs Are a Design Failure

Are you sure? asks the user to do the checking your system should have done.

6 min read